Monday, November 21, 2016

Converging on common ground - or not

As a facilitator of meetings and gatherings, it’s a great feeling when it’s going well and awful when you run into the sand. There’s nothing quite like the first stirrings of unease as you realise a session isn’t going to plan. And speaking personally, that reaction stirs a prickling of sweat glands, a stirring in the stomach, natural components of the fear response.

The FacilitationAnywhere wiki links to sample workshop methods for each phase

Reflecting on the process of coming to agreement, which is the next ‘phase’ of our loose six part model of ‘typical’ events, brought me to remember how often tensions are raised in these sessions. The process of prioritising, selecting and re-prioritising, means some people will have to give way on ideas they value. It is also the key exit route from the ‘messy middle’ which is another way of visualising Sam Kaner’s ‘groan zone, which we described in our earlier post on this phase.

Keep Calm and Carry On

25/10 Crowd Sourcing is one of those creative methods from the Liberating Structures people, designed to both stimulate new thinking within a group – using a form of quick brainstorming - and help a consensus form about the most promising ideas. It’s a curious method, almost algorithmic in the way it tries to use a rapid process to bypass deeper reflection and questioning that can slow down, or interrupt a group’s convergence on what is common.

"First, every participant writes on an index card his or her bold idea and first step. Then people mill around and cards are passed from person to person to quickly review. When the bell rings, people stop passing cards and pair up to exchange thoughts on the cards in their hands. Then participants individually rate the idea/step on their card with a score of 1 to 5 (1 for low and 5 for high) and write it on the back of the card. When the bell rings, cards are passed around a second time until the bell rings and the scoring cycle repeats. This is done for a total of five scoring rounds. At the end of cycle five, participants add the five scores on the back of the last card they are holding. Finally, the ideas with the top ten scores are identified and shared with the whole group"

I’d had warnings from that ace facilitator, Ewen Le Borgne - about how easily the process can go wrong. Ewen’s response to most things is to laugh, which is a great way to deal with problems and stay in touch with other people in the room. The problem with the 25/10 method seems to be that the apparently straightforward sorting process is unusual: it’s mix of allowing people to talk about an idea, and then asking them to simply score the rest on a rapid appraisal. There is some movement too and music is meant to help. But when the process broke down during a large event we were working on last month, it suddenly made it all worse. There was too much noise and even more confusion about when the music should be on or off. So there we were, meant to be starting round two of the five scoring rounds and some of the ideas cards already had three or four scores on them. Uneasy looks, prickling of the skin: we had to laugh, and my first reaction – scratch out all the scores and start again – was quickly corrected by the group to the more logical and easier start the scoring again on the other side of the card. Dunh!

And like magic, a quietly-spoken participant, not at all one of the most vocal during the earlier three days, started making sensible suggestions during the rest of the process, but talking very softly, almost into my ear (confession: I tend to panic over numbers and counting, early educational trauma!). It was both an intensely practical way to help the group, via helping me, and also very calming for me. As a result we ended up with a series of ideas that the group in general found the most interesting – the method does work!

[More reflections and examples of methods and approaches to dealing with the 'messy middle' are included in the remainder of this post on the FacilitationAnywhere blog]

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